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Goblins
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Goblins
Overview
Goblins belong to the second major related branch of mortal peoples, younger than the orc–troll–ogre lineage and older than the independent gnoll, akkari, and ossur lineages.
They are compact, flexible, quick-reacting generalists distinguished by rapid coordination, efficient metabolism, and the ability to remain active for long periods on comparatively little food.
Ancestry
Goblins, tsekesh, and kobolds descend from a shared ancestral population distinct from the older orc–troll–ogre branch.
Goblins retained the most generalized and humanoid body plan of the three. They are now a distinct and stable people.
Physical Characteristics
Goblins are short, averaging roughly the same height as dwarves, but are far lighter and less dense.
They have narrow shoulders, flexible spines and joints, moderately large hands and feet for their size, long agile fingers, and prominent pointed ears. Their movements are quick and compact.
Their absolute strength is low compared with larger peoples, though grip strength and hand speed are good for their size.
Goblins have unusually fast reactions and rapid hand coordination. Their advantage is speed of response rather than the extreme fine precision of elves.
Males are generally somewhat taller, heavier, and more muscular than females, though both retain the same compact and flexible body plan.
Variation
Goblin skin commonly appears in olive, green, yellow-brown, ochre, brown, grey-olive, green-brown, and darker earthy tones.
Facial structure, ear size, build, hair, and pigmentation vary substantially between individuals and regions.
Some goblins are wiry and narrow, while others are broader or heavier, but even heavily built goblins remain relatively light compared with dwarves of similar height.
Growth and Lifespan
Goblins mature early and generally reach full physical maturity around 14–16 years.
A healthy goblin commonly lives around 50–70 years. Reaching the late 70s or 80s is notably old.
Reaction speed and flexibility often decline before basic mobility does, making aging especially noticeable in abilities that depend on quick coordination.
Senses and Physiology
Goblin senses are generally good without being highly specialized. Their vision adjusts somewhat better to dim conditions than human vision, and their large ears help with locating nearby sounds, but they do not approach tsekesh sensory specialization.
Their digestive systems are highly efficient and tolerate a wide range of foods. Goblins can obtain useful nutrition from fibrous plants, tough roots, high-fat foods, strong fermentation, irregular meal timing, and rapidly changing diets better than many peoples.
They are not immune to spoiled food, toxins, parasites, or disease.
Their small bodies require comparatively little energy to move, allowing them to sustain long periods of low-to-moderate activity such as walking, climbing, crouching, tool use, and repeated short tasks.
Environmental Adaptation
Goblins are adaptable generalists rather than extreme-climate specialists.
Their small size and efficient metabolism allow them to function on limited resources, but they lack the severe cold tolerance of dwarves, the dry-heat performance of orcs, or the aquatic adaptations of ossur.
Their flexible bodies work particularly well in cluttered and confined environments, though kobolds remain far more specialized for narrow passages and vertical terrain.
Reproduction and Heredity
Goblins reproduce quickly.
Pregnancy lasts roughly seven to eight months. Single births are common, twins are noticeably more frequent than among humans, and triplets occur occasionally. Among goblins who reproduce, roughly four to seven children across a lifetime is biologically ordinary.
Their relatively early maturity, efficient metabolism, and frequent conception give goblins a high potential population growth rate.
Children inherit combinations of coloration, ear shape, stature, facial features, build, and other traits from both parents.